Monday, September 5, 2011

let go of old spear house, barely been in SL at all this summer

So I had started a new job beginning of the summer, wich cut severely into my SL time, as in obliterating it completely.

As a result, alot of plans for RP I wanted to do, never got done, and aside from 1 tenant, never had too much interested in renting a room at the old spears house (considering it was another location for RP as well as cheap rentals, and given the bi-polar attitudes, it was iffy)  I finally had logged on after 2 weeks gone, to find it was 10 days overdue on tier.

So, since I hate buildings just quietly dissappearing in the city (kills the immersion for me) I dd my usual, blew it up.

THings are slowly calming down (through being unemployed now) but I'm waiting to start anything off, since another babbage RP is hitting off soon,  (and I feel like a jerk having one of my own monsters running around while one of the babbage mysteries are going), likely will be somewhat involved wit zomie week provided nothing comes up though

Saturday, June 25, 2011

death of a sim and new land in babbage

So, Cala Mondrago sank, I feel bad for Miss Namori, and so let her keep the rent she tried refunding me.

I've now gone and bought another plot at babbage, and opened The Old Spears House.
Keeping with my regular deal with land, supporting RP, damage on, no flight, but it's slightly different in that I'm renting out rooms.  Already had one rented by one Miss Daxxian.
The rentals are cheap, 20L$ a week, for about 20 prims, but I'm mostly looking at the new arrivals to Babbage, help them settle a bit, my main rules, don't walk around the bar downstairs naked, and respect that there might be RP going on.

It's possibly the most mundane building I've made, a rickety old ouse with pipes all over one corner, and a room with a mythos circle on the floor and a tesla coil in the center of that.

I have also moved Dr. Dino's Tardis over the house, freeing more land at the factory.
Currently I'm trying something new there on the non-RP front, and allowing a friend to rent a skybox over the factory for her cyberpunk character's IC apartment, we'll see how it goes, she plays in Insilico, I've had some bad experiences there, so if any insillicans show up on my land insulting people, it might be the one time I have ever banned anyone, but I'm letting her have her skybox there as she's helped me alot with builds in the past.

Insilico looked interesting to be honest, and I actually do like the cyberpunk genre just as much as steampunk.  I had gone into Insilico last year intending to play a character , basically heavily scarred and on portable life support, more or less the cyberpunk version of my babbage persona, and immediatly had a woman claiming to be a GM there get nasty over my skin, they don't allow zombies or fantasy creatures, but my skin was less zombie, and more scarred, I was even wearing normal eyes and replaced my heart chamber with a tony stark style arc generator, wich apparantly was still too fantasy.  alright, I can always wear my one normal skin I  guess if scars are to fantasy, except the woman was getting downright insulting, words like 'retard' and 'fag' were used by her, aong with references to furries wich I didn't for the life of me understand what they had to do with anything.   I got pissed, started pointing out everything that made their 'hard science sim' as stupidly un-scientific as possible, and left, never to return for a year.

hence why I'm being careful, I already told ann under no circumstances was she to invite that woman.

I have started to slowely venture back, on my Dr. Dinosaur alt, after a conversaton with An, the woman apparantly is a GM, but a loud obnoxious one everyone either avoids or ignores, and much their 'anti-fantasy' guidelines are RP'd around by her and others.
So, as a time travelling Raptor/timelord hybrid.  Dr. D now can go to the future city of Insilico, with a holographic disguise to look human, and the Time Egg hidden.

seriously they can't hold it against him if his profile just claims he's a time travelling raptor afterall.




Not that I've done much with that end of RP, or any lately really.
After receiving notification that the budget at my museum job had not been approved, I had to get another job, sadly in retail, in the most half-assed company ever created.  As a result of their insane way of schedualing, it's cut into alot of my SL time, so I haven't had much chance to work out the warbot fights, or kick off any rp plots sadly.
This is only temporary however, as I intend on getting control of my schedual back, or a better job.

Sunday, June 5, 2011

Another steampunk sim bites the dust

I had a small shop/lab in the Republic of Cala Mondrago, a morroccan/middle eastern steampunk sim owned by Miss Bianca Namori.  She had some good ideas, it was an original setting for steampunk, and was supportive of RP. I hadn't been inworld much lately due to a new job, that seems to enjoy springing an insane schedual on me, but that's a different topic, I've managed to onl really logg on once or twice this past week to pay tier, I had received a notice from the Cala Mondrago group that due to financial issues and the fact she wasn't really getting enough rentals, that she had been looking to downgrade it to a homestead sim.  I was willing to cut my prims to help, as were many other residents there, Tod I logged on to a notice that it was reclaimed by the real estate group.  TPing there, it's just an empty sandy sim now.  It's a sad thing when a good idea is killed flat (and I'm sure some of the naysayer's in Babbage will point to the RP friendly nature of it for it's demise, wether it's the case or not) and I actually liked the sim, it's the first one I went and rented space outside of Babbage.  (I did try once to rent in Armada, my other favorite place to visit, but it seemed overly complicated at the time and involved trying to contact people I rarely saw).
It was an original setting, and Miss Namori had some good ideas, such as her breedable horse aucion house, and breedable clockwork pets, and races (wich like most events right now, I've missed out on sadly)
the rent was low, the people were friendly, and it had a fantastic middle eastern/medditerranian flavor to it.
Hopefully it will return in some form or another, eitherway, it will be missed.

if anyone was interested in pictures or info about the past sim, here you go :
http://calamondrago.ning.com/

Tuesday, May 17, 2011

A history of RP

So, as I'm pretty sure I've made clear by now to all that know me, I'm a roleplayer.
a largepart of why I'm in SL, immersive RP I could never find in other MMOs.

I started out with Shadowrun, instead of most RP geeks that start with DnD, then played RIFTS for awhile, then DnD (around 3rd and 3.5 edition). I've played DnD 4th edition, but to be frank, in their attempt to streamline it, they've dumbed it down, alot, all classes feel the same, more of a focus on encounters (I like combat, but really prefer a balance), spells are bland and don't stand out, any non-combat skill is virtually useless, and there's less feel of being a party of adventurers in a fantastic world, and more of a feel that you're doing a raid in WoW, but in tabletop form.  I will admit the boardgames are fun, and the rules work well for them, but a boardgame, i'm not expecting much immersion.  I haven't yet played Pathfinder, but I'v been eying it, it looks like what I enjoyed about 3rd edition DnD.  Currently in RL, I'm in a Rogue Trader/Dark Heresy campaign, I always liked the setting of Warhammer 40k, and an RPG in that setting was something I couldn't pass up.

I got into MMO around Everquest, shortly after high school.  where I plaed a dark elf necromancer, and was in a pretty decent RP guild for a time, dark elf themed (they took alot from the forgotten realms dark elves). I played it about up to the point where it suddenly was updated, to be impossible to run on my old HP.
Then I moved on to WoW, after playing a friend's beta.  I got my hunter as high as 50, before I got irritated by the fact every expansion required me to be 20+ levels higher, just to see most the new stuff, plus, as I have a life, I couldn't play 2/7, and as a sub based MMO, every time I wasn't playing, it felt like I was wasting money, plus there really was no RP, even on the RP servers, I was in a RP guild of a friend's for a short time, but the RP was sparse.  I looked into SL about this time, but when all I could find was bad looking buildings, malls, dance clubs, casinos, and sex sims, I got bored with it fast.
I then got into EvE Online, (wich I still go back to on occasion), it's spaceships, I don't really expect much RP, but it's still fun.
I returned to SL around 2008 or 2009, first joining CoLA, where the original Grendel Footman, was a crazed phsycic with white eyes.  It was interesting, combat was fast with the meter (when the whole sim wasn't impossibly laggy), some of the stories were interesting, others were just dumb, and there were too many vampires wanting to 'turn' me, eventually I left. I joined Ravenscraig roughly about the time I first found babbage.  I don't really play there that often now, but I would point to it as one of the better run RP sims (despite being mistaken for a GM once by the sim owner, we had the same first name), it usd meter, but managed to balance out combat with RP, had their rules (some of them stupid, but not totally irritating) but were flexible, and had an interesting story, good builds, and great people. I was a necromancer named Abraxxus who worked for one of the noblewomen, secretly a succubus, I raided ghosts for her (I had left before we worked out a way for corpses to be raised).
 Then I found Babbage, and steampunk always having been something I was into in RL, (plus I was in a DnD campaing at the time and getting tired of pseudo-european fantasy), joined. despite the wierd bi-polar attitude towards RP, I knew from the beginning it was optional, but had no idea how vehemently they try to shove it down throats at times.   I rented a place in the row houses, and had some small RP mostly in my own newly formed RP group.
THen moved to an airship in Palisades, where I organized things with another avi I knew, and started my first open to anyone, city wide RP, the loose velociraptor, wich got a good amount involved, Arwen said she had some interesting RP from it herself, and ended in a fight between the dinosaur, myself, a female jaeger, and another person, again, small numbers, but not bad.
Then I moved to the first Footman Industries site in Babbage Square admisdt th Dr. O takeover, that caused so much angst for the anti-RP crowd, and was about when I first realized how bi-polar the town can be over it.  Ideas about meters, shouted down, OOC tags if you're not interested in RP, shouted down, lots of gnashing of teeth and cries of "THey don't get how we do things here!" when there was no real clear 'how we do things here', and comments from one of the merchants how RP chases away business, despite the fact most her business was probably from roleplayers.  It eventually cooled down after "RP is 100% optional!!" being regurgitated from half the avis, those of us who enjoy RP were mostly quiet and just kept our RP under cover for a time.  But this was about when I set up the first FI, the power plant.  with damage on, no flight, and RP in mind. the damage was because of Babbage's anti-meter stance, (I don't think they all fully understand meters much), to allow fights, without the argument I ran into during the Dr. O takeover with a pirate rabbit, who apparantly could Neo away bullets when we just text-RP a gunfight.  I had plenty of space for people to move and RP, and tred to make it an interesting area, with what prims I could (the graveyard was what really seemed to attract people).  THere had been an attempt before at a total RP area in Babbage, Sparowwood, but it failed and went away (noone really would go there, and I suspect I was the only one donating to it)   the plant was the same idea as SW but on a smaller scale (one building rather than a city block), and there's been some good RP, implemented by myself and others, the zombie plauge started there, brain surgery a few times, experimenting on my secretary, the fire, haunting, ghost machine, possessed pengi, urchins stealing eels, slenderman. the dissappearance was a flop, the interest was there, but noone really bothered with the clues.  I had let it go after the holidays when I found i had 1 day left on it, and no money I could spend fr a week.  So, since I still wanted to support RP in Babbage (wich I will always do until I am banned), and didn't want to see the graveyard replaced by a mall (I hate how a landmark that had been there for awhile, can just mysteriously dissappear, it kills immersion, so, I blew up the plant), I offered to give it to whoever will keep it RP friendly, and keep some form of cemetary there.  After one woman came to see it, then proceeded to lecture me about how other people would want to see their visions, I found just the right person, he didn't just keep the graveyard, he improved it, alot.

I made my alt, Dr. Dinosaur, during this time, and with a couple linden got airspace for him, the idea was a villian, mad scientist yes, but kind of an idiot as well, he doesn't think things through basically.
So trying to establish him as a new villian in Babbage, I created the doom clock RP, getting permission from people to rezz doomsday devices on their land, had set it all up, had clues as to how to stop them, and was anticipating something like a confrontation on top the airship.  Instead I had one returned by an individual who didn't even own the land it was on, and despite my having said to IM me if there's an issue, everyone instead ran to whine t the sim owner about the ticking, and I had him tell me to quiet them or he'd return them all.  So chalked it up to another failed RP, but as I wasn't just going to let it fade away, had worked something out with another, where his horse character had been going around smashing them all (they were unsmashable, but since he's a type of demon horse, was eas to fudge).  After that I pretty much figured it was much easier to get an RP going, if I have my own land and can tell naysayers to suck it.

So after a few months of mostly solo adventures, exploring new areas or sims and coming up with an IC story to it (similar to a friend of mine rom Caledon), I got a plot in wheatstone and built my new factory.  So far not much RP there yet, (but it's pretty damn LOUD at times, as it should be).  Aside from some solo blog rumblings about Footman's experiments.  But I haven't had many visitors either, this one's more enclosed than my old plant, so it is possible people may not realize they can enter and look around, and RP.  I may open a wall, maybe have an out of control automoton smash through a wall.
Eitherway, I did my second attempt at Dr. D being a villian, the Clockhaven Plant takeover, wich was semi more successful, (again, I was half expecting someone to come into the plant and confront Dr. D, but the person I thought might possibly try to stop him inworld, ran into technical issues, otherwise at least people reacted, and the fires at the end weren't ignored ).

And now I've found a Warhammer 40k themed RP sim that I may be dividing my time between that and the steamlands.  I had looked when I first came back to SL for a good warhammer themed sim, but all the ones I found tossed RP out the window in favor of running around what looked like a lazer tag arena shooting each other and yelling LOLZ (wich I can get from any number of MMO), were all cartoon foxes in space marine armor (I'm fine with furries, just not when they're shohorned into a setting they're not from, or trying to be a species they aren't) or space marines with giant smiley faces and coyboyhats (or afros), this sim so far though seems to be more into the RP aspect, (based moreso on Dark Heresy) aside from some issues with the cannon (female marines, female orks) and the fact they go with Angron's magic gun theory (ork tech only work because orks beleive it does, wich is not the case at all and makes no sense!)

The one other RP sim I always sort of hoped to find, but never did was a Transformers RP sim, maybe based on Cybertron, there's a ton of TF avi's, some even transform, but no real tf RP

Wednesday, May 11, 2011

the Babbage Cycle

the usual routine in Babbage:

1. come up with a new idea, RP, or concept

2. make a thread on the website about it, or mention it in group chat

3. see comments devolve into "I don't like it, so noone should do it"

4. whatch 'I don't like..." cmments pile up, and either

4a. begrudging acceptance

4b. originator of idea shy's away from negative "I don't like" comments

5. rinse repeat


The thread on 'what do we do to get more people and keep them' is continuing, with the only the occasional snipes against RP now, and naturally, any new ideas presented, are quickly met by 'I don't like' comments
the bobbies idea, has been met by one so far declaring how 'he doesn't like it and would leave if that happened' (personally the idea sounds dumb for what they want it for, only plus I see is the immersion, but I'm not about to go declaring how I dislike something, so it should never be iplemented).  And then the discussion goes towards Facebook, to be met with "I don't like it.".
When someone in Babbage says 'I don't like it" they mean "I don't like it, so it should never be brought up again. "  with so much negative comments to pretty much any new idea for the sims, it's a wonder they get anywhere really.

Most the time, when the chorus of "I don't like it..." starts, then the idea is pretty much dead ended and won't go further (case in point, meters for RP fights, OOC tags for those not wanting to RP, magic based characters, wich still flops back and forth), there's been some rare times, when dispite "I don't like it" opposition, a new idea or concept manages to get through, the existence of Cuffs admidst all the cries of "I don't like combat" (I'm not too sure how often they get action there however, but still, the fact it's there and all).
Personally, as long as I have land in Babbage, and I'm not breaking the sim rules (no rule saying 'Don't do what they don't like" that I know of anyway), I've just given up bringing it up on the site, or asking opionions in chat, and just done it.  turning damage on in my factory, turning off flight, having had gunfights in the past, making an OOC tag in my RP group and setting it anytime I actually am OOC, possibly the fact I am almost always RPing, despite Babbage's frequent moods of 'I don't like RP".

I have had ideas and plans I really hadn't worked on though either, trying to make my warmechs metered to fight, using somethng similar to ICS, I'm not really a scripter, and when making the mistake of asking in group if anyone could point me to a good script to pull off what's essentially a wearable ironside, I got met wit snark, some people onl replying 'I'm allergic to combat'  not helpful.

I'm mostly speculating, but I suspect alot of the 'Don't like' crowd had had experience with a sim that did something similar to the idea they're against, and did it poorly.  maybe they logged into a sim just to shop, and got 20 rules NC's immediatly, maybe they made a mistake of going to a dedicated RP sim and ran afoul of the 'IC zone", maybe they went to a sim with an IC police force that wasn't controlled very well.  And so they retreat, and in their mind, because that one sim handeled the concept wrong, than the idea itself must be bad and so should stay out of the grey RP sim that is Babbage (yeah I went there).
I half expect if one of them had a bad experience with 7seas, that they'd flip out and declare 7seas as a sim killer and keep it out of Babbage.

There's alot of things I don't like, I don't like refering to everything, attachment, structure, vehicle, as a build, I don't like referring to the real me as 'my typist', I'm not a big fan of dances, though I go mostly to be social, and also support whoever's having the dance.  Not once have I ever responded to anyone using these terms or hosting a dance with "I don't like" in that way they do.

Heck, if I owned the whole Babbage sim, I'm pretty sure most of them would say "I don't like.." then leave after I told them "and I don't care."  the very fact I'd be more supportive of the RPers, and make it more a grey RP, steampunk version of Ravenscraig (wich I need to go back and check out sometime, it strikes me as one of the best run RP sims I've seen, I've just gotten out of pseudo-european fantasy lately, so haven't been active)

The facebook page, I've already liked, on my FB account, Grendel Marsh, and plan on being supportive, if the bobbies idea does get through, despite the fact I think it's sort of a waste to set them all up to be bumblers and tour guides, I'd support that as well. (of course there's nothing stopping anyone from making their own group, bow street runners or something, not nessicerily official or anything, but they try and solve crimes).
I'll also continue to be supportive of dances and balls, even though they're not my thing

Monday, May 9, 2011

one step forward, two steps back

just as I was starting to think people were relaxing a bit and accepting the fact that no, roleplay is not a 4 letter word, and a few of us actually enjoy it, we go back to RP being the doom of us all.
 after a couple comments on the babbage site, reguarding RP itself being what killed rivet town, rp is drama, noone likes drama, and someone else deciding an idea that didn't work in one sim, doesn't work in ANY sims and must be avoided, looks like it's back to square 1 on the anti-roleplay, ah well, Babbage's wierd bi-polar relationship with RP continues.

at least there was some aknowledgement that you can't rely on merchants to keep renting from you.


eitherway, for something completely different:
I've been toying around off and on with Opensim, no I'm not planning on leaving SL and NB anytime soon (at  least until they make it a rule 'you will not rp at all while in our sim', then i'll go), but it's more curiosity.
Opensim right now isn't much to look at, though the builds look a bit better than they did when I first looked at it a couple years ago, but it basically follows how SL's seemed to develop (busted search and viewer 2 aside) just somewhat behind by a year or two.  When I first came to SL, I tried it for a few months, then lost interest, the buildings were fugly, everything was clunky, and all i could find was malls, clubs, and sex shops.
gave it a break for a couple years, came back, and was more impressed with the platform of SL, and found some RP sims and communities (CoLA was my first, for all the lagg DCS caused).
So far open sim seems to be going the same way, albeit somewhat after SL.
I honestly think, SL had alot of potential, that's been primarily ignored, Opensim, being how it's not all run by 1 company, may manage to push the potential further, if SL ever falls.  it's sort of like the early days of the internet (I didn't get into computers and internet until the late '90's in high school, so I'm talking 1990's as the early days here) when it was mostly through something like USA data net, and everything was dial up, that's SL when it started, then wifi was developed, other services for internet, and now ou can get websites on your phone.  I could see Opensim being what develops a grid for general open use, virtual worlds 2.0, getting it on your phone, having a sim tied into a web page, even shopping (much as I hate in world sl shopping) turning into, you go to Amazon.com's sim, browse their store, order a book inworld, and either get it on your RL doorstep, or downloaded to your kindle.
As it is, I'm also looking into running an open sim off a USB stick, i've had an idea for one of the pocketwatch flash drives I make in rl, taking one, and basically filling it with a full 4 sim steampunk city, literally a world in a pocketwatch.  Considering you can save files from Opensim, builds, etc, wich SL will not let you do, uploading textures is free, where SL it charges 10L each, it does have a couple benifits.



On the SL front, I have a place in a new steam sim, Cala Mondrago, I haven't done alot there yet, but did open up Footman Imports (wich needs a sign I keep forgetting) with some of my items i maybe sell, and a temporary lab for 'studying djinn' .  no clue how long I'll keep it, half of it is more to support Cala Mondrago, as it's also been marketed as an RP friendly place, (while still following a grey style of RP similar to Babbage, they seem more supportive of RP and you get less of an impression they look down on it).  for now, I've talked to Gizzy about her possibly being the IC caretaker of it, since she's still kind of only semi back, and been saying she sort of wanted a change of pace, plus she was the model for the steamscorpion afterall, and looks good in harem girl wear.



Dr. D's 2nd attempt to actually be a villian went over slightly better than the doom clocks, mostly just reacted to by comments through the website, primarily Mournington turning up the power on his tardis and miss falcon in antarctica, no real in world reactions though, it was largely ignored in world until the ending, with the fires.
so I'd call it lukewarm rather than the cold level of the doom clocks
it's lead up to platform 11 now being fully operational, once i figure out what to have it do.
right now though, there's the RP with the snake going on, and dr O painting the town purple (unfortunatly connected with RFL, wich it's that time of year people are obsessed with it, hopefully it stays as low key as last year) so likely will hold off on having Dr. D do to much, though he's somehow aquired a desert drider companion.

Sunday, April 17, 2011

Open Sim Explorations

I've visited the open sim grids off and on in the past, never really gotten as involved in Os too much when it first started being a thing, since there wasn't that much to really grab my attention outside of the fact there was no LL politics.  I've recently jumped in again onto the OS grid using the Imprudence viewer.

It still reminds me of my first forays into SL, before there was much else outside the mainland, and everything was an assortment of bright blocky items, only less danceclubs and offers of prostiution.

I searched for steampunk, and found an interesting sim, most the freebees were steampunk textures, so i took as many as I could.  Next stop was a freebee area at a mall, I tp'd in, saw an old style car, the freebees ahead of me, and could not move at all...


after a few minutes, I suddenly took off like a bullet, slamming into a far wall, nice to see lagg still effects this grid as well.  I was able to find hair more like SL's Footman, but the skins were all the normal male skins, nothing really zombie like.  I couldn't rezz there, so would have to get the trenchcoat and all later.

Occasionally I had issues teleporting, but really nothing worse than SL.  and I could upload images and textures for free, also a plus

I did have moment's where things would freeze at times, TPing into a sim to suddenly have a box I had picked up earlier attach to my head, and I then froze like that for a minute, but otherwise it seems about as smooth as SL.

I hadn't done a serious search for RP yet, aside from coming across a horror one called Maelstrom,It seemed empty, but you figure the OS grids probably don't have a huge user base yet.   I understand there's grids dedicated to RP, that I may have to check out at a later time.  Not too sure yet if any have steampunk RP, but looking at OS, it doesn't seem to pricey to get a sim on one of the grids, the RP Worlds grid had sims for about the same amount I pay  each month, for my plot in New Babbage, for a whole sim.


Overall, Opensim is promising.  With people constantly proclaiming the death of SL, and M Linden having brought it close, more and more limits being imposed, and the politics that seem to develop, it's always good to have alternatives.  I don't honestly beleive SL will go anytime soon, if something like IMVU, wich really is just a glorified chatroom can still be around, then SL will be, but the fact there's work on other grids is a good thing, Open Sims may be what finally bring about something like the Sprawl or Net from William Gibson books.

Tuesday, April 12, 2011

new land in Babbage

So finally got another plot of land in Babbage, wheatstone this time.
back around the end of march, but I had to hold off any building, as I hadn't realized it was being used for the oiling festival at the time, fortunatly I had those weeks free then, on the one hand, wish there was a way to keep the building rezzed there to house some of the contest entries, on the other, I already had put together the factory, and the hall wasn't what I was going for anyway.

I've continued my usual goal of keeping any land RP friendly, turning on damage, and per my own preferance, turning off flight. (i hate being in an RP and having a random person float by an inch off the ground, plus it just looks retarded).  and have a pretty decent automoton factory, with a secret lab, assembly floor, lounge and library, and study.  Plus a tardis in the 3000+ altitude for my evil time travelling dinosaur alt. and already running into issues with prim limits. So some creative use of prims has been in order, Fortunatly if I do rezz the arena I've been building, it's only really 10 prims.  I hope to eventually have it finished, and have automoton fights using the Warbot construction kit, clockfighter matches with Bob's clockfighter kit from his old circus, and if I can ever find a good HUD or other system for it, boxing.

The last few months have been kind of 'meh' in terms of RP, it's really made apparant how difficult it is to pull off any sort of RP that anyone can get involved in, when you don't have land.  In the past when I just had the Rama rezzed at the paliades tower, it was mostly small RP, usually small groups, like Gizzy and Arwen, Langain said she never really felt that welcomed in Babbage and left, I can say I don't quite beleive it.
There was the first dinosaur hunt, when Arwen had gotten a raptor avi and roamed babbage in it, that did manage to generate RP, and ended in an interesting battle in the canals, but otherwise they've been mostly provate RPs.  When I built the first Footman Industries, then it seemed to take off a bit more.  the sim owner himself even had approached me about letting loose a zombie plauge.  And it seemed to go pretty well, even though it wasn't 100% my own RP, it was good to kick it off, so to speak.  Since then we had Stargirl's operation, Darkholme's seance, the Geistmagorium, random acts of destruction, some involvement in Loki's RP events (though I always miss the big plot turns as they happen when i'm offline), the fire, 13's possession, and the SLenderman RP.

Doc D's last RP with the doom clocks was stillborn.  most people either ignored the RP in favor of complaining to the sim owner about the ticking, rather than me as I asked.  and the fun of one of the older citizens who wishes the city was treated more as a museum or model town where you can look but don't touch or RP with it, took it upon himself to return clocks, even ones on land I had permission to leave them on, and including the one with the clue to stop it all.    So worked it out with the bad horse of Babbage that he was smashing them all, starting a rivalry between villianous critters in the process.   It's better than just letting the rp peter out like so many seem content to let them do, but still not quite what I as hoping for.  I'd been hoping for one or more of the heroic types to find the clue, storm Dr. D's airship (on rented airspace, and closest i had to land at the time) and disarm the master clock.  I had mental images of some final showdown on top of the airship between a group of heroic types, doc d. and his minions, possibly ending with the airship exploding,  instead, I had people ignore me when I said just to message me if there was an issue, and whine to te sim owner instead, so a little dissapointing, it didn't even get far out the gate before people killed it.    
 This is normal for the area as well sadly, it's a great collection of sims, really imaginative buildings and structures, interesting characters, and an interesting IC and OOC history to it, and some of  the population is like the old lady across the street who glares out her window at all her neighbors and screams at kids to stop riding their bikes past her house, things have been getting better, but you still get people flying off the deep end when an urchin, speaks like an urchin to them.  They really have to get over this idea of 'forcing' someone to rp as well.
At least with a plot of land, I can easily leave a device rezzed for an rp, and actually have it generate rp, since the complainers usually stay away from my land most times, and the roleplayers are usually the ones to come around more and investigate.

Of course shortly after dumping in money for 40+ days of teir, one of my housemates in RL suddenly announces she is moving out, bumping my rent and utilities about an extra 80$ until I can get someone new moved in, so we'll see how long Footman Automoton's lasts before Grendel Footman goes away again for awhile.

Monday, March 7, 2011

Footman's Logg, Mar. 7th, 188X,

so, I'm an idiot and posted an entry for my RP blog, on my OOC SL blog by mistake, and just caught it now...

Monday, February 14, 2011

VD Month

happy VD to everyone who celebrates it, (I'm lucky as I usually manage to be single when it comes about, I figure looking at it optimistically is a good philosophy).


I've been taking the time that Grendel's been on vacation (checking out other sims) while in between working on projects in RL, to finally get my villianous alt, Doctor Dinosaur Runner, to embark on his dark evil career of evil darkness.  leaving doomsday devices around Babbage, and while everyone I've talked to has been helpful with allowing me to leave an obnoxiously ticking clock on their property, I have to admit, I'm realizing how much easier it is to get an RP plot going, when you actually have a place.  Doc D does have the Aeroraptor, (and his stolen Tardis, but the I've been trying to downplay the Tardis part more, before the timelords in Babbage try to shut him up before he can spill the beans, using it more for his 'secret' base and the airship his public one), but there's always been that element in Babbage of those that have land, and those who rent out a cheap spot. (not on purpose, but it does become apparant at times).

I'm planing in the next few weeks, to look into another lot to rent (tier is rent, you're not owning), and rebuild some sembalance of a Footman Idustries presence again.  I have a couple ideas, a larger building I've been working on that will have a study, parlor, storage, lab, and possibly a store to attempt to sell things inworld again.  Or, if there's one of the larger sky lots in Vernian, I have a new zepplin, with multiple rooms, parlor, lab space (with a dance floor apparantly) , bedroom (just sleeping scripts in the bed attached), and spare room I could possibly work out something with it, possibly mod it into something even larger (while trying to avoid the 'giant helium breasts look' poor Doc O had ended up with and quickly took back down before he did anything with it).   Depending when my taxes come in, and when I start back at my museum job, I may look into a couple, and have a few different locations in the city (all of course with encouraging RP in mind)

the only thing, is aside from a couple mods, the current building I have for the next Footman Industries, is a prefab.  When I first built the F.I. Electric Eel Power Plant, most of it was made entirely by me, the lab and living area was a prefab, wich I eventually burned down making the whole plant entirely built by me.  The thing is, I enjoy building, but am pretty much an ugly builder, despite my experience in CGI and game design, SL's building is somewhat counter to what I'm used to. I do have other non-SL projects that take my attention, and never really got into sculpties yet, so as a result, many of my builds, tend to have a blocky look.  Wich works well for some things, not for others (my first airship I lived in, when photographer's came to take pictures of the airship tower in palisades, they took careful effort not to have any of my airship in their pictures.).
The original F.I. plant, blocky worked, I wanted a large, blocky, industrial location.  the prefab I've found for the possible new location, has, with some tweaking, the large, industrial (slightly imposing) look I tend to want, so I went with it.
 the meshes they keep promising, if they ever deliver, might help with my building, as it sounds more like what I'm used to in using graphics programs (it took months for me to call prims anything other than polygons)

I'd like to say I've improved with building since arriving in SL, but have to say, I doubt I'd ever have the patience (or the prims) to build an impressive, highly detailed, mansion with roman columns and all that. I have an inventory filled with half finished projects intended to be more ambitious than a large monolithic block of a building that can attest to that, I often start them, then get distracted starting another project, or getting into RP, or just visiting with someone I hadn't seen in awhile